When you do get a side quest, it's often times just the next step in getting to the next fight - stuff like finding all of the tools a worker needs to finish the bridge so you can get across to get some stuff for a different dude who lets you fight in the next competition. You can talk to people, but they all say meaningless stuff unless it's time for a side quest. After each one of these tournaments, you'll be kicked back to the Viking village and you get to wander around as your human character for a while. When you do knock an opponent down, the opposing dragon cannot be hurt as it struggles back to its feet. The opponents block a lot, so there are plenty of times where you're just wailing on shielded opponents and waiting for them to open up and let your attacks land. I found that just mashing one button relentlessly won most fights for me, but it's a slow and boring process. You take your dragon into an arena, there's another dragon across from you, and you brawl. Sadly, that lack of interest carries over to the real fights as well. Once I got my first dragon beefed up, I dreaded having to take one of my younger pups back to the dojo to repeat the same brain dead lessons. I fudged up these combo lessons a bunch of times because the game wasn't reading my second button tap in a four-button move. For some reason, there are timing issues with these combos as well. It's teaching you a few combos and making you repeat them over and over again on an opponent who rarely fights back. All of that might be interesting if it wasn't for a couple of things.
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